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Recipe in the book: crafting the Oak Sapling. Recipe in the book: crafting the Floral Fertilizer. Recipe in the book: crafting the Cobblestone. Aside from that, some things in Botania have been changed to fit Skyblock gameplay: The Orechid is easier to make, faster, and much more Mana-efficient; The Cocoon of Caprice and the Mana Spreader have simpler recipes; the Blaze Mesh , which can be purified into Obsidian, is made from powder instead of rods; melon and pumpkin seeds can drop from tall grass; floral fertilizer yields more per craft; and certain additional recipes have been added.
Recipe in the book: creating Sugar Cane in a mana pool. Recipe in the book: crafting the Slimeball. Entering the Nether might seem difficult under these conditions-- worry not, however, as Blaze Meshes as mentioned previously can be converted into Obsidian. To get these lamps, spawn Blazes from Fel Pumpkins. Since there's no easily accessible Flint on an island in space, a Fire Charge will have to do for portal-opening.
The Mana Flash present in the starting area will allow a player without a Lexica Botania to exchange a Sapling for one, by right-clicking the Sapling on the Mana Flash. Recipe in the book: crafting the End Portal Frame.
Recipe in the book: creating Heart of the Sea in a mana pool using the Alchemy Catalyst. Lexica Botania The Lexica Botania is the repository of all knowledge for all botanical matters. But you probably knew that already. All well-known botanical knowledge is stored within these pages. For convenience, if a block happens to have an entry in here, it can be sneak-right clicked on with the Lexica Botania to open said entry. Any entries typed in Italics are basic entries, which contain the core knowledge required to play Botania-- you may want to read those first.
Most sections contain one or more of these entries, so a good look through those would be a good idea. Recipe in the book: crafting the Lexica Botania. The Lexica Botania's title can also be customized by placing it in an Anvil and renaming it. This changes both its cover and its title. The Edition of the Lexica shown equates to the version of the Botania you're running and no, I don't care about the fourth wall.
Mystical Flowers Around the world, you may stumble upon a large variety of Mystical Flowers. Spotting these flowers doesn't take much work, as they glow faintly and sparkle. They come in a total of 16 different colors. These flowers can also be grown with Floral Fertilizer read on.
Flowers as far as the eye can see These flowers can be plucked for Mystical Petals, which are used in the creation of magical instruments and plants. Right-clicking a petal upon the ground will bury it, making it emit particles.
These petals can also be crushed into the corresponding Dyes. Plucking petals off flowers. Grinding Petals into Dye. By mixing Dye with some Bone Meal, you'll create a different type of fertilizer. This Floral Fertilizer will grow a few Mystical Flowers in the nearby vicinity, if you ever run low on those. There're also some taller variants of the typical Mystical Flowers around the world.
These can be plucked for twice the petals a normal flower would yield. If you find yourself running low on a particular color, try burying a petal of that color and using Bone Meal on it. And the other way around Petal Apothecary To create plant life that can do their bidding, a botanist needs a special means of infusing plants with mystical energy.
Luckily, the Petal Apothecary can do just that. The Petal Apothecary. This block, when placed in the world and given some water by right-clicking or throwing in a Water Bucket , will accept any Mystical Petals thrown into it, absorbing their energies. Once the correct petals have been provided, throwing any Seeds in will finalize the crafting process. All Functional and Generating Flora are made here for more information, read through the respective sections in this lexicon.
Right clicking the Petal Apothecary with an empty hand will remove the last item thrown in. If it's filled with Lava instead of Water, the Apothecary will serve as a brazier and incinerator, destroying any items that come into contact with it. Comparators can detect an Apothecary's fullness. Since the Petal Apothecary can be filled by with a dropped Water Bucket, and Dispensers can fill buckets, creating a system that automatically refills the water in the block shouldn't prove too difficult.
A simple tip for the more efficiency-minded: Up to twenty seconds after crafting a flower and after refilling the water, if you right-click the apothecary with an empty hand, it'll pull another set of the same ingredients out of your inventory, for quick crafting in bulk. Pure Daisy Far from being just the most basic, the Pure Daisy is the most important flower a botanist can have.
This flower will purify any adjacent Wood and Stone blocks as seen on the next page into their purified counterparts, Livingwood and Livingrock. These resources are important crafting materials throughout a botanist's career. Just give it a minute or so Recipe in the book: crafting the Livingwood Twig. A few other blocks can also be purified by placing them around the flower. While not as unique and essential as the living blocks, these recipes still can come in handy: Netherrack purifies into Cobblestone, Soul Sand into Sand, Ice into Packed Ice, and Water into Snow.
A blank canvas to start your adventure Runic Altar Runic creation is a complex topic, but an important one for the advancement of any botanist's career. However, this mode of crafting requires a firm grasp on the concepts of Mana Manipulation to use. Before proceeding further, a read through the important entries those in Italics in that section of the Lexica Botania might prove helpful. Runes are vital components of complex magical devices or flora, created on a Runic Altar.
To use a Runic Altar, start by placing via either a right-click or a simple toss the components of the rune you want to create upon the altar. Point a Mana Spreader with a supply of Mana at the altar, and let the Mana flow. Your wand will show you the progress of the transfer; it should be apparent when the altar has received enough Mana. When that happens, just drop or right-click a piece of Livingrock upon the altar, then use the wand on it to collect your rune. Recipe in the book: crafting the Runic Altar.
A total of 16 Runes exist. The most elementary runes are named after the Four Elements, the intermediate runes are named after the Four Seasons, and the most advanced runes are named after the Seven Deadly Sins. A separate Rune of Mana also exists outside this progression.
Right clicking the Runic Altar with an empty hand while it's not accepting mana will pull out the last item input. Additionally, an attached Comparator will emit signal strength 1 if the altar is accepting Mana, and signal strength 2 if it's ready to craft the rune. Any runes used for recipes in the Runic Altar function as catalysts, and will be returned upon completion of the runic recipe. Similarly to the Petal Apothecary , right-clicking this block with an empty hand after a recipe is complete will pull another set of the items used for the last recipe, for faster crafting in bulk.
Recipe in the book: creating the Rune of Water on a Runic Altar. Recipe in the book: creating the Rune of Earth on a Runic Altar. Recipe in the book: creating the Rune of Air on a Runic Altar. Recipe in the book: creating the Rune of Fire on a Runic Altar. Recipe in the book: creating the Rune of Spring on a Runic Altar.
Recipe in the book: creating the Rune of Summer on a Runic Altar. Recipe in the book: creating the Rune of Autumn on a Runic Altar. Recipe in the book: creating the Rune of Winter on a Runic Altar. Recipe in the book: creating the Rune of Mana on a Runic Altar. Recipe in the book: creating the Rune of Lust on a Runic Altar.
Recipe in the book: creating the Rune of Gluttony on a Runic Altar. Recipe in the book: creating the Rune of Greed on a Runic Altar. Recipe in the book: creating the Rune of Sloth on a Runic Altar. Recipe in the book: creating the Rune of Wrath on a Runic Altar. Recipe in the book: creating the Rune of Envy on a Runic Altar.
Recipe in the book: creating the Rune of Pride on a Runic Altar. Terrasteel Terrasteel is a complex and useful magical alloy, infused with ridiculous amounts of Mana. Synthesizing it proves to be no small task. For starters, its creation requires a Terrestrial Agglomeration Plate placed over a checkerboard pattern of Lapis Lazuli Blocks and Livingrock or Shimmerrock. This block then needs to be provided with Mana, with Sparks being the most efficient mode of transfer.
Plate Recipe in the book: crafting the Terrestrial Agglomeration Plate. After a plate is set up and ready to receive Mana, tossing one Manasteel Ingot, Mana Diamond and Mana Pearl each upon the plate will begin the infusion. Picking up any of the items will halt the infusion, causing severe Mana Loss all mana transferred to the plate is lost. The infusion uses about half a Mana Pool 's worth of Mana to create a single piece of Terrasteel; multiple Sparks passing it Mana will accelerate the process.
Recipe in the book: The ritual for creating Terrasteel. Creating Terrasteel there's Livingrock under the plate Wand of the Forest A botanist's most important tool for manipulating flowers is the Wand of the Forest. This wand, crafted from a pair of Mystical Petals strapped to a few Livingwood Twigs, is a must-have for a huge number of botanical tasks. The wand has two modes, Bind Mode and Function Mode. In Bind Mode, sneak-right click it on a compatible block to select it, then sneak-right click elsewhere to bind the two blocks.
In Function Mode it simply doesn't perform this function, freeing the sneak-right click action up for other tasks. The two modes can be switched between by sneak-right clicking the wand in the air. Sneak-right clicking a block in Function Mode rotates the block around the axis of the side it was clicked on-- for example, using the wand on the top of a Chest will change the direction it faces.
Most blocks with orientations can be reoriented this way. A Dispenser holding a wand will use the wand on the block it currently faces, when triggered. Wand of the Forest Recipe in the book: crafting the Wand of the Forest.
Black Lotus An elusive flower by the name of the Black Lotus exists; however, it is not known to grow or reproduce. There are no known sources of the Lotus at this time. It is known, however, that each bloom contains a good deal of concentrated Mana that can be released by dissolving it inside a non-empty Mana Pool. Just throwing it in will do.
Flower Pouch The physical laws regarding Inventories are somewhat skewed in our world. Thanks to that, carrying an array of different colors of flowers can turn out to be a major hassle. Luckily, a Flower Pouch takes care of all those issues. It stores up to one stack of each color of Mystical Flower and Tall Mystical Flower, and passively catches any more that its holder picks up. Flowers won't be picked up by the pouch if the pouch is held in your dominant hand. Furthermore, sneak-right clicking the pouch on a Chest or other inventory will dump all flowers the pouch contains into said inventory.
Recipe in the book: crafting the Flower Pouch. Mana Manipulation Introduction to Mana Mana is an ethereal substance-- in essence, it's a mystical form of energy. Its existence is inconsistent to the senses, and its color depends on its surrounding environment. The manipulation of Mana is likely the most important skill a botanist needs to master. Generating Flora are used to create Mana read the corresponding section for more details.
Mana so generated can be extracted and transferred with Mana Spreaders and stored in Mana Pools. Mana can be used for a myriad of things: for starters, it can fuel Functional Flora read that section too.
These form a basic infrastructure for mana generation; have a read through the Functional Flora and Natural Apparatus sections of this Lexicon for more details. It accepts mana from Mana Spreaders , and any adjacent ones will fill from it automatically. All Functional Flora require a nearby Mana Pool to draw power from.
Mana Pools come in two types: a weaker, Diluted variety which stores a very small amount of Mana, and a Normal variety, which stores a hundred times more than the diluted kind. Whenever "Mana Pool" is referred to elsewhere, it refers to a normal one. Recipe in the book: crafting the Mana Pool.
Recipe in the book: crafting the Diluted Mana Pool. The Diluted Mana Pool can be useful as a small buffer for a flower or system that doesn't use much Mana, as a normal pool holds a lot of it. Thanks to that, Mana readings for a normal pool won't be very precise: due to its scale, the displayed bar's size on a normal pool will increase very slowly.
Tossing certain resources into a Mana Pool will infuse them with Mana from the pool, turning them into more magically-useful forms, like Manasteel Ingots or Mana Pearls. A Redstone Comparator can also output a signal based on percentage full. Manasteel Ingots can be crafted into blocks or nuggets through the usual recipes. Right-clicking with any color of Dye on a pool will have give the pool its color, for decoration or easier labelling. Recipes in the book: creating Manasteel Ingot and Block of Manasteel in a mana pool.
Recipe in the book: creating Mana Pearl in a mana pool. Recipes in the book: creating Mana Powder and Mana Powder in a mana pool. Recipe in the book: creating Managlass in a mana pool. Recipe in the book: creating Mana Infused String in a mana pool. Recipe in the book: crafting the Cobwebs. Recipe in the book: creating Biscuit of Totality in a mana pool. Mana Spreader The Mana Spreader is the single most important tool a botanist needs to manipulate Mana.
This block shoots Mana from point A to point B. It faces a cardinal direction when placed, but sneak-right clicking it with a Wand of the Forest on a face points it elsewhere. It can be aimed at other blocks with a wand in Bind Mode. Flowers, when placed, auto-bind to the nearest spreader. This buffer can be viewed by hovering over the Spreader with a Wand of the Forest in hand. Holding a Wand of the Forest makes nearby spreaders display aiming beams.
Hovering over a spreader highlights its target. The sparkles show where Mana Loss begins to occur. As long as the target of the spreader can accept Mana that is, can contain Mana and isn't full , the spreader will repeatedly fire Mana Bursts, which travel to their destination and transfer their Mana to it. The spreader will only fire another burst when the last one hits its target. Furthermore, a Mana Burst will start suffering Mana Loss after a small amount of time: this can be seen in the burst's appearance, as it thins at that point.
Applying a Redstone Signal to a spreader will pause its firing of bursts. If finer control is required, a Pulse Mana Spreader is recommended, as it fires upon a redstone signal in lieu of a target. Recipe in the book: crafting the Mana Spreader. Right-clicking the spreader with a piece of Wool will sleeve it. In addition to making the spreader look fancier, it'll also muffle the sound when a burst is shot, reducing the potential noise of a large number of spreaders in one area.
Right-clicking will remove the sleeve. Similarly, right-clicking it while holding Scaffolding will surround it in a sturdy frame. This allows it to support fragile redstone components like buttons and levers on all sides. Redstone dust, repeaters, and similar can also be placed on top of it. This also seems to allow the spreader to entirely contain water placed inside it. Right-click while sneaking to remove the scaffolding again.
Mana Tablet Using Mana Spreaders to transport Mana is all well and good, but there are other ways of getting the stuff around too. The Mana Tablet is a portable item that can carry Mana within itself. In addition, other items in an inventory can draw from it for their own use, making it an essential tool. Tossing a tablet into a Mana Pool will allow for flow of Mana between them. Sneak-right clicking or using a Dispenser on the Mana Pool with a Wand of the Forest will change which way the Mana will flow.
Unlike normal items, dropped tablets never despawn. Recipe in the book: crafting the Mana Tablet. Manastar The imprecise measurements of the Wand of the Forest sometimes won't cut it for telling if you're turning a profit or loss in your Mana Pools. Creating a Manastar and placing it next to a pool will have the flower shine red if there's a loss, or blue if there's a profit.
The measurement updates every few seconds. Recipe in the book: Creating the Manastar in a Petal Apothecary. It's a shooting star leaping through the skies Pulse Mana Spreader By combining a Mana Spreader with a piece of Redstone, a Pulse Mana Spreader is created, which as the name implies fires when given a redstone pulse, regardless of target. Keep in mind that it still won't shoot a burst until the last one dissipates or is absorbed.
Recipe in the book: crafting the Pulse Mana Spreader. Sparks Sparks are interesting things. Created from a combination of raw energy and Mana, they can be placed only on a few specific Mana-containing or -accepting blocks notably Mana Pools. Certain blocks have the ability to harness Mana from Sparks, but as of now their uses are sparse. Placing a Spark over a Mana Pool and another over a nearby block that can accept it will allow the latter to access the former's reserves on demand.
To remove a Spark, simply sneak-right click it with a Wand of the Forest. Regular right-clicking will show which other Sparks this one can transfer to. Sparks can be dyed with Dye; sparks with different colors will never interact. They can also be splashed with a bit of Phantom Ink to make them highly translucent in case you think they look too obtrusive.
Recipe in the book: crafting the Spark. Unlike common overworld-y lenses, these are a bit more distinctive in their uses First off, the Paintslinger Lens. This lens needs to be dyed one of the 16 colors of the spectrum to function. When a burst that's passed through it hits a colorable block Wool, Stained Clay or Glass It seems to work on Sheep too.
Recipe in the book: crafting the Mana Lens: Paintslinger. The Warp Lens is an interesting one. A burst under its effects that collides with a Force Relay will teleport to the target of said Force Relay , maintaining its momentum, but making its Mana irrecoverable. Furthermore, when it's combined with a Bore Lens the Bore Lens must be first , it'll prevent bursts from breaking Force Relays or Pistons, and teleport any blocks broken by the Bore Lens to the burst's origin.
Recipe in the book: crafting the Mana Lens: Warp. A burst affected by the Redirective Lens will make any Mana Spreaders or entities it collides with face towards the block or entity that fired the burst. Recipe in the book: crafting the Mana Lens: Redirective. The Celebratory Lens functions much like the common Entropic Lens; however, instead of an explosion, it creates a festive firework dyed the color of the burst.
Recipe in the book: crafting the Mana Lens: Celebratory. The Flare Lens takes over a Mana Spreader 's functionality, preventing it from firing any bursts. This type of lens is called a Control Lens. The effect of this particular Control Lens is to make the spreader fire a continuous particle burst of the color the lens is dyed, in the direction the spreader is aimed. No mana is consumed; there're surely plenty of decorative uses for this.
Recipe in the book: crafting the Mana Lens: Flare. The Tripwire Lens is another Control Lens. A spreader with it attached will only be allowed to fire if the burst would hit a mob or player. Recipe in the book: crafting the Mana Lens: Tripwire.
A few adjustments in recipe like substituting Elementium for Gold yield an Elven Mana Spreader, which conducts more Mana, faster, and for longer without Mana Loss. Unfortunately, these can't be turned into Pulse Mana Spreaders. Recipe in the book: crafting the Elven Mana Spreader. Combining this already-powerful spreader with a Gaia Spirit and a Dragonstone gem yields an even more potent variant.
The Gaia Spreader is the gold standard of Mana Spreaders , with upgrades pretty much all around. Do note that these spreaders fire larger payloads at once and thus might fire less often. Recipe in the book: crafting the Gaia Mana Spreader. Mana Detector The Mana Detector detects when a Mana Burst flows through it bursts pass through this block like air and provides a redstone signal for the occasion. Recipe in the book: crafting the Mana Detector. Mana Fluxfield Passing Mana through a field of redstone charge converts it from natural energy to Forge Energy or Tech Reborn Energy, whichever is present.
Any Mana Bursts received by the Fluxfield are converted into Energy and sent to any adjacent acceptors. Recipe in the book: crafting the Mana Fluxfield. The most basic Mana Lens does absolutely nothing. A Lens can be dyed by crafting it with any color of dye to give it that color, or with a Mana Pearl to create a Rainbow Lens. These change the color of the fired burst. Recipe in the book: crafting the Mana Lens. But lenses aren't just for fancy colors-- they can be upgraded with all sorts of materials to create all sorts of effects with their Mana Bursts.
Keep in mind that a normal Mana Spreader must point at a Mana-receiving block to fire. A Pulse Mana Spreader is recommended for certain lenses instead. Blocks like Hoppers can add or remove spreaders' lenses. Sometimes, though, having a single Mana Lens on a spreader just isn't enough. Combining two lenses with a Slimeball in a crafting table will unite them into one lens with the effects of both. The first lens used determines the look and color of the resultant lens.
Note that some combinations will not work, and that you can't combine two lenses of the same type. The Velocity Lens will dramatically increase the speed at which a Mana Burst travels, but at the expense of initial capacity and faster Mana Loss. Recipe in the book: crafting the Mana Lens: Velocity.
The Potency Lens will double the amount of Mana a Mana Burst can carry; however, the beam travels slower, and after it starts to lose mana, does so at a much faster rate. Recipe in the book: crafting the Mana Lens: Potency. The Resistance Lens will significantly increase the amount of time a Mana Burst can go without starting to lose Mana, but slows it as well.
Recipe in the book: crafting the Mana Lens: Resistance. The Efficiency Lens will decrease the amount of time it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss. Recipe in the book: crafting the Mana Lens: Efficiency. The Messenger Lens greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and maximum distance.
This can be very useful for interactions with blocks such as the Mana Detector , Drum of the Wild , or Animated Torch. Recipe in the book: crafting the Mana Lens: Messenger. The Bounce Lens will allow a Mana Burst to bounce off walls, rather than dissipating on collision. Recipe in the book: crafting the Mana Lens: Bounce.
The Gravity Lens makes gravity affect a Mana Burst, making the burst move in an arc. As compensation, it also slightly increases the time before Mana Loss sets in. Recipe in the book: crafting the Mana Lens: Gravity. Recipe in the book: crafting the Mana Lens: Bore. The Damaging Lens allows a Mana Burst to use its own mana to damage any living beings it hits. Recipe in the book: crafting the Mana Lens: Damaging. The Phantom Lens is an interesting one. By leveraging the Abstruse Platform 's properties, the lens allows a Mana Burst to pass through blocks.
In doing so, the time it can survive without losing mana is decreased. Recipe in the book: crafting the Mana Lens: Phantom. The Magnetizing Lens as its name states allows a Mana Burst to home in or "magnetize" on any nearby blocks that can receive Mana. Doing so slightly decreases the speed of the burst. Recipe in the book: crafting the Mana Lens: Magnetizing. The Entropic Lens imbues a Mana Burst with entropic forces, causing it to release its energy in the form of an explosion when it collides against something that can't receive Mana.
Recipe in the book: crafting the Mana Lens: Entropic. The Influence Lens allows a Mana Burst to have influence over any nearby dropped items, experience orbs and even falling blocks, having them move in the exact same vector of motion as the burst itself. Recipe in the book: crafting the Mana Lens: Influence. The Weight Lens places a strong downward force within a Mana Burst, making any block hit by it as long as it has space below fall like Sand and Gravel do. Recipe in the book: crafting the Mana Lens: Weight.
The Kindle Lens is infused with a burning spark. When a Mana Burst fired through it hits a block, the block will catch fire. It doesn't seem to ignite living beings, though. It has the ability to both ignite and close Nether Portals, but to close them it needs to be aimed at the frame, lest the burst it carries end up going through the portal. Recipe in the book: crafting the Mana Lens: Kindle. The Force Lens acts as a Piston. When a Mana Burst fired through it hits a block that a piston can move, it'll do just that.
Recipe in the book: crafting the Mana Lens: Force. The Flash Lens creates a flame on a block, of the same color as the burst that caused it. The flame provides light and is purely decorative. If a burst hits one of these flames, it puts the flame out instead. Recipe in the book: crafting the Mana Lens: Flash.
After it's bound to a Mana Pool , items in the inventory requiring Mana will draw from it. To bind a mirror to a pool, simply sneak-right click the pool with the mirror. Recipe in the book: crafting the Mana Mirror. The Mana Prism extends this functionality to switch a burst's lens effects on the fly. With a Spectral Platform as a component, this block does not have a physical presence; entities and bursts can pass through it as if it weren't there.
Right-clicking a prism with any variety of Mana Lens places the lens in the prism. Whenever a Mana Burst passes through the prism, its color and effect will be set to that of the lens in the prism if the lens is not dyed, the burst will turn white. Using any of the four basic lenses in the prism will also increase the time before the burst starts losing Mana, allowing it to go further.
It can be disabled with a redstone signal. Recipe in the book: crafting the Mana Prism. Mana Splitter Any botanist worth their weight in flowers will eventually reach a point where a single Mana Pool can't hold all their Mana.
The Mana Splitter can fix that issue; any Mana received from Mana Bursts will be split evenly into Mana Pools placed on adjacent sides. Recipe in the book: crafting the Mana Splitter. Any Mana poured into this block will simply vanish into the void, never to be seen again. Placing one of these under a Mana Pool will allow the pool to always accept Mana, but void any it can't hold.
Recipe in the book: crafting the Mana Void. Mana on Rails What could be an easier way to transport Mana over large distances than attaching a Mana Pool to a Minecart? It's simple! Similar to other types of carts in most respects, a Minecart with Mana Pool can store and transport, well, Mana.
On rails. Breaking a cart with any Mana in it will lose all contained Mana, so be careful. Transferring Mana between a cart and a pool is done with a Mana Pump. These can face in any of the four cardinal directions, and will transfer Mana between an adjacent pool and a cart-with-pool on the opposite side. The transfer rate is extremely fast due to the mechanical nature of the pump-- so fast that overflow is possible, which can cause up to a whole diluted pools' worth of Mana Loss.
Mana will flow from the blue side of the pump in the direction of the arrow. The pump can be turned off with a redstone signal, and an attached Comparator will measure the amount of Mana in the cart. Lastly, a pool on a cart serves purely for transport, and can not receive, send, transfer, or infuse any items with its Mana.
Recipe in the book: crafting the Minecart with Mana Pool. Recipe in the book: crafting the Mana Pump. Placing these bellows next to and pointing towards a Mana Pool will increase the speed at which the pool outputs its Mana into Mana Tablets or other items. Multiple bellows will further increase the transfer rate. A slightly more mundane use of the Manatide Bellows is to stoke a Furnace's flames. A Manatide Bellows can be operated manually via a right-click; pointing the bellows towards an active Furnace and manning it will increase the speed and efficiency at which the items in the Furnace get smelted.
Recipe in the book: crafting the Manatide Bellows. Spark Augments Sparks seem to be more versatile than previously believed: a variety of Augments can be applied to them, enhancing their abilities. Augments can only be applied to Sparks that lie on Mana Pools , and a Spark can only have a single Augment at any given time. The Dispersive Augment allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items. The Dominant Augment makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own, until the latter is full.
The Recessive Augment makes a Spark distribute all of the Mana in its pool into any nearby non-augmented or Dispersive Sparks' pools, until its own is completely empty. Finally, the Isolated Augment prevents a Spark from interacting with any Dominant or Recessive Sparks , but still allows it to interact with blocks that can receive their Mana from the Spark network.
Placing one adjacent to a Mana Pool or other block with a Spark attached will connect it to that block. Right-clicking the Spark Tinkerer with a Spark Augment will put the augment in the block; the augment can be removed by right-clicking again. When the Spark Tinkerer gets a redstone signal, it'll randomly pick an adjacent connected Spark with a different augment and swap the augment on that Spark with the one stored in the Tinkerer. The stored augment can be withdrawn or deposited with Hoppers or other automation methods.
Comparators can read the type of augment stored. Recipe in the book: crafting the Spark Tinkerer. Generating Flora Generating Flora Generating Mana should be at the top of any botanist's priority list. Luckily, there's a wide selection of Generating Flora willing to do the job. These flowers, as the name would imply, generate Mana, usually consuming resources to do so.
All Generating Flora, like their Functional brethren, can hold a small internal buffer of Mana. Generating Flora will automatically output to the closest nearby Mana Spreader. These flowers bind to one Mana Spreader at a time for Mana output.
They'll bind to the nearest spreader present at the time of their placement or the nearest placed afterward, if none were in range , and must be re-bound to another spreader with a wand in Bind Mode, if so desired. Choosing your first Generating Flower is a pretty simple task; the simplest two choices for any fledgling botanist are the Endoflame and the Hydroangeas. The former uses Coal or other fuel sources to generate Mana.
The latter uses Water sources for the same task, but decays after about three days. Dandelifeon The Dandelifeon is not recommended for the faint of heart. While it's likely the most efficient available generating flower in the botanist's toolbox, it's also one of the least straightforward to use.
This flower's function is based on a cellular automaton known as Conway's Game of Life. The area for this procedure is a 25x25 square, centered around the Dandelifeon itself. As long as the flower receives a redstone signal, it'll step the automaton twice a second. Each location within the flower's 25x25 area of effect counts as a Cell.
Cells may be alive or dead; a cell counts as alive if its respective block is a Cellular Block read on , or dead if it's anything else. The Neighbors of a cell are the eight cells surrounding any cell. Every step of the game, the following transitions happen to each cell simultaneously: 1 Any live cell with exactly 2 or 3 live neighbours survives the step. Aside from those, a few additional rules not present in a typical simulation of Conway's Game of Life are also present in the Dandelifeon procedures, listed in the following pages.
All cells have an age; cells not created by the Dandelifeon start at zero. Whenever a cell survives a step, its age increases by one. Whenever a dead cell becomes a live cell, the age of the new live cell becomes the age of its oldest neighbour, plus one, capped at The 3x3 zone centered around the Dandelifeon itself will absorb all cells that would otherwise generate in the area, converting them into a frankly ludicrous amount of Mana. The older the cell that would be created, the more Mana it yields.
Age-zero cells produce no Mana. Whenever any live cells are absorbed by the 3x3 zone in the center, all other cells in the board die. Additionally, any cell within the range of two or more Dandelifeon flowers dies. Cellular Blocks are crafted with Cactus, Carrots, Potatoes, and Beetroots, and are extremely fragile.
They won't yield anything when broken, nor can they be moved by Pistons. They won't be generated by a Dandelifeon on any cell that doesn't contain air. However, when not within the range of a Dandelifeon they hold no other special properties. Recipe in the book: Creating the Dandelifeon in a Petal Apothecary. Recipe in the book: crafting the Cellular Block. Endoflame The Endoflame is a very rudimentary generating flower; it'll absorb any combustible items or blocks dropped on the nearby vicinity, one at a time, and burn through them to generate Mana.
The amount of time it takes to burn through an item is roughly half of the time a Furnace would. There're a few small caveats though: the Endoflame will not burn anything that leave byproducts in Furnaces e. Lava Buckets, which leave Buckets behind. Furthermore, the flower can only burn around four Block of Coals' worth of fuel at once. If any single fuel item with a longer burn time is used, its full efficiency will be lost. As the Endoflame is often a botanist's first foray into proper automatable Generating Flora, it shouldn't be run manually forever.
As the flower requires dropped items, an Open Crate found in the Natural Apparatus section of this book and some sort of output limiter a timer or pressure plate would be ideal for it. Recipe in the book: Creating the Endoflame in a Petal Apothecary. When arson becomes useful. Entropinnyum To generate a blast of Mana, in fact, a blast might be required. Igniting a block of TNT on dry land near an Entropinnyum will have the latter absorb all the entropy generated by the blast, converting it into Mana and nullifying any damage in the process.
However, to absorb the explosion, the flower must not have any Mana stored in it-- otherwise, explosions as usual. Recipe in the book: Creating the Entropinnyum in a Petal Apothecary. Cool guys don't look at explosions.
Note that the Entropinnyum has taken a liking to ethically-sourced TNT, produced by natural means. Feeding the flower unethically-sourced for example, duplicated TNT will incur a severe efficiency loss. The flower's detection abilities are limited; for best results, remove all nearby rails, sticky blocks, and pistons.
Gourmaryllis The Gourmaryllis is one hungry flower. It'll eat any food items it finds in a small area and turn them into Mana. There's a catch, though: it can only digest a single food item at any given time, outputting Mana once it's done. It will devour any other foods while digesting, but yield no returns for those. The amount of time it takes to digest a delicacy depends on the food's nutritional value-- in layman's terms: the number of food points it restores.
Thus, a Steak will take four seconds to digest, an Apple will take two, a loaf of Bread will take two and a half, and so on. The rate of Mana production will also vary with nutrition: the Gourmaryllis prefers bigger foods. For example, a single Steak will produce more Mana than two Apples, both in total and per-second.
Of course, like any proper gourmand, the Gourmaryllis loves variety in its diet; feeding it many different foods can be very rewarding. Giving it the same food repeatedly might not go over so well, though. An experienced botanist can infer the Gourmaryllis' mood from the sounds it makes. Recipe in the book: Creating the Gourmaryllis in a Petal Apothecary.
A hot pot for our new residents. Hydroangeas Hydroangeas flowers act as liquid-based passive generators. They suck up any still water in a 3x3 area at the same altitude around them, converting the water into Mana. Unfortunately, even though they seem to function faster during Rain, their base Mana throughput is still rather slow.
In addition, they decay after around three days, making them nonviable for long-term Mana production. Recipe in the book: Creating the Hydroangeas in a Petal Apothecary. The Kekimurus is one of these Cake aficionados, and will eat any placed in its vicinity, synthesizing the enriching nutrients into sweet, sweet Mana. Recipe in the book: Creating the Kekimurus in a Petal Apothecary.
The Munchdew will eat up any nearby Leaves and convert them into Mana. However, no saplings or any other items will be dropped from the leaves. This flower outputs a hefty sum of mana per tree's worth of leaves. However, once it finishes eating all leaves in range, the Munchdew will take a brief digestive break, and will only eat again after around a minute.
Recipe in the book: Creating the Munchdew in a Petal Apothecary. Slime Chunks, they call those points. The Narslimmus is a flower that has the ability to tap into that energy; it'll absorb Slimes created by that power and collect all the Mana generated by the destruction. The larger the Slime, the more Mana is created. It also makes a bit of a sticky mess. Recipe in the book: Creating the Narslimmus in a Petal Apothecary. Stick around, would ye? Rafflowsia The Rafflowsia functions similarly to a Kekimurus , but eats man-made flowers in the Petal Apothecary instead.
It'll consume any nearby placed flowers and synthesize Mana from them. While feeding it the same flower several times in a row yields diminishing returns, feeding it a large variety of them can yield ludicrous quantities of Mana. Recipe in the book: Creating the Rafflowsia in a Petal Apothecary. A New Dawn, you could say. Rosa Arcana Experience Points contain a magic of their own. The Rosa Arcana can tap into this magic, absorbing the experience of nearby players and turning it into Mana.
It can also synthesize mana from experience orbs and enchanted items in the world; however, this method nets you a bit less mana for the same experience. When this flower is planted, toss a coin. If a nearby monster is targeted by and hit with a Shulker's projectile, and the Shulk Me Not's internal buffer is empty, both mob and Shulker will be killed, generating ludicrous amounts of Mana from the process.
A few extra points should be made: Both entities' experience and loot are lost, and both entities must be within the flower's range. Petal plucking not recommended. Spectrolus The Spectrolus is a flower that's particularly fond of the various hues of Wool.
It'll consume any and all Wool blocks dropped nearby, converting them to Mana. However, it's picky as to what colors it wants. Starting from White, after it eats one piece of Wool, it'll rotate to the next color in the spectrum. While it'll consume all Wool around it, it'll only create any mana if it gets the color it wants-- so haphazardly tossing Wool at it is wasteful at best.
The color craves at any given moment can be seen by hovering over the flower with a Wand of the Forest. The flower is widely known to consume refined wool, but you wonder what would happen if you gave it wool straight "from the source"? Recipe in the book: Creating the Spectrolus in a Petal Apothecary. Taste the Rainbow.
Thermalily The Thermalily is a Lava-flavoured counterpart to the Hydroangeas. The flower absorbs Lava around it at the same altitude to generate Mana. After absorbing one block of Lava, the flower will produce Mana continually for around 45 seconds, but afterwards needs a bit of time around 5 minutes to cool down before it can absorb more.
The Mana throughput the Thermalily produces during its active phase is extremely high; it's an ideal flower for a quick boost in stores. However, during its "cooldown" period, any adjacent Lava will be absorbed and reset the cooldown without yielding any Mana. While placing Lava in the world is definitely possible via Dispensers, automatically gathering it and carrying it from the Nether or deep underground is not.
As such, the Thermalily is classified as a "semi-automatable" flower. Recipe in the book: Creating the Thermalily in a Petal Apothecary. The hardest flower in the game. Functional Flora An Introduction to Function There are myriad uses for the Mana a botanist generates, notably as the fuel for an assortment of Functional Flora.
These flowers will drain Mana from a nearby Mana Pool into themselves to perform their respective functions. Note that flowers can't receive power directly through Mana Spreaders. Flowers bind to only one Mana Pool at a time.
When placed, they'll bind to the nearest pool or the closest placed afterward, if none were in range , and should be re-bound with a wand in Bind Mode. Additionally, some functional flowers use a Redstone Root in their creation. These flowers' effects can be toggled with redstone signals. Recipe in the book: crafting the Redstone Root.
Flower Shrinking Some functional flowers can have a bit too much reach for certain use-cases. Tossing one of those into a Mana Pool with an Alchemy Catalyst will at the cost of some Mana shrink it, making its area of effect smaller. Every other function remains the same.
Modulating Delay Many Functional Flora interact with dropped items; certain soils can ensure they do so in the right order. Planting a flower over Podzol will add a small delay before it can interact with dropped items, allowing for a "priority" system of sorts. Planting a flower on Mycelium will create a larger delay. Given two flowers with the same or no delay, a Generating Flower e. The stone then provides weak power to the adjacent lamps.
Button provides strong power to the stone. This will cause the stone to provide weak power to all of the stone's neighbours. Note- the Javadoc for the method says "input or output" but actually it's strictly for output only. A block which can be strongly powered eg by an attached lever or button should return true here. This lets you override the vanilla assumption that a block can be strongly powered if and only if it isNormalCube.
If you return true: Forge checks whether this block is being strongly powered by any of its neighbours. If not, the power level is zero. If you return false: Forge instead checks whether this block itself is generating weak power.
Power consumers A power consumer is a block which reacts to nearby power providers. The consumer is responsible for requesting information from its neighbouring providers, not the other way around. It usually does this in one of two ways- For non-direction blocks such as Redstone Lamp- a. An event occurs which means the redstone power needs to be recalculated.
The block method will typically then call world.
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